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id Software has followed up Quake with Quake II, a game that should have been called 'Doom III.' The company known for its revolutionary 3D corridor shooters (Wolfenstein 3D, Doom) has replaced the murky crypts and dark cathedrals of Quake with sci-fi inspired base levels and a bad 'story.' Well, it's about as much of a story as we can expect from id: you're a marine who has crash-landed on the Stroggos alien base. Surprise, surprise, it is now your job to escape and crumble the alien empire at the same time. Sure it's lame, but we all know that the gameplay is the important aspect of 3D corridor shooters!
Quake II is mission-oriented and features military base levels. Unlike Quake, you must complete missions in order to advance through them. These range in complexity from gaining energy cubes for powering-up a factory to setting up comlinks. Not a bad idea, in this reviewer's opinion. However, the levels are often very uninspired. The base theme of the game gets old, leaving you desperately wanting a crypt from Quake. Also replaced are the mutated monsters from hell. In Quake II, you are fighting alien machines or half-humans. The enemy AI is very good, and the characters fit in with the sci-fi theme.
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They have also taken out the rather harsh and brutal weapons of Quake (Nail Gun, Axe) and replaced them with a more military efficient arsenal. New weapons include a Chaingun, Railgun, BFG (an enhanced version from the Doom games), and a Hyperblaster. They have brought back new versions of the Super Shotgun, the Rocket Launcher and Grenade Launcher. You can also throw hand grenades, which is kind of spiffy. All in all, the new weapons aren't too clever, but they get the job done.
The game 'feels' nothing like Quake. Surprisingly, it feels like the Doom games. The new, enhanced version of the Quake engine is superb. Navigating the world of Quake II is very easy thanks to tight controls.
Yet the beauty of Quake II is not in the single-player game, it's in the multi-player feature. Whereas Quake was a better single-player game because of its 'laggy' multi-playing, Quake II features bulletproof gameplay and relatively no lag while duking it out on the Internet. You can download multi-player modes such as Capture the Flag and the new Jailbreak. There are literally thousands of servers that allow you to play Quake II, so the possibilities are quite endless.
If not for the multi-player aspect, Quake II would just be another ho-hum corridor shooter. The game itself is good but lacks the inspiration needed to carry it above all other 3D corridor shooters released prior to 1997.
Any self-respecting gamer has experienced Quake II on the PC. Even if you haven't played the game itself, you've likely stumbled upon a different game based on the Quake II engine. The online fragfest of Quake II has taken the Internet by storm, with more clans, skins, and newsgroups than you can count. It has certainly earned its place in gaming history.
The key word there, however, is history. Quake II initially came out back in 1997, when the Macarena was at the top of the charts and the president's sex life still had some shreds of privacy. In the video game arena, two years can be a very long time.
Unfortunately, time has not been kind to the one-time king of the fragfest. With dated graphics, weak AI and a disappointing single-player experience, this game just doesn't cut the mustard. It pales in comparison to other first-person shooters for the N64, which is sad considering that Goldeneye came out before the PC version of Quake II. Pokemon light platinum mediafire.
The idea is as standard as it gets. An evil alien race called the Strogg is attempting to eradicate every living being on Earth. You're a Space Marine sent in to infiltrate and destroy the Strogg homeworld. The fate of the Earth rests in your capable trigger finger. In a nutshell: go kill things.
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There are 2 main ways to play - Single Player and a host of Multi-Player game styles. The single player experience leaves much to be desired. The entire game has been altered from its PC counterpart, with entirely new levels and objectives to meet. However, it is still primarily a corridor-based shooter, so you get the same textures repeated over and over again. Levels are not particularly interesting nor memorable and mission goals are very easy to satisfy. This is a linear game - you always know where you need to go, and the only real task is to get there in one piece.
Standing in your way are a few bad guys. Emphasis on 'few.' Quake II includes a whopping 12 enemy types, though several of these are just upgraded versions of each other. Plus, you'll only see 2 bosses. This leads to a VERY repetitive experience.
Your weaponry is as potent as ever, including the shotgun, railgun, grenade launcher, hyperblaster, and the ever-offensive BFG10000. This is one area that Quake II has always excelled in, and the N64 version is no different. The weapon balance is excellent and you'll end up using just about everything.
Graphically, Quake II falls way short of the mark set by other first-person shooters on the N64. Unlike the uncanny realism of Goldeneye or the RAM enhanced smoothness of Turok 2, Quake II offers very little to impress. Enemies are polygonal, but horribly animated. Movements are incredibly jerky and awkward; at times it seems that whole chunks of animation were left out. Blood flows out in big, ugly pixels. While the game claims to detect expanded RAM, it's barely noticeable. This game looks more like original Doom than it should.
The sound is equally uninspiring. The enemies grunt to inform you of their presence, but that's about all you'll hear from them. The music is also precisely what you'd expect from an N64 game - weak and ambient.
Where the single player game fails, however, the multiplayer shines. There are several multiplayer options. Deathmatch is the famous kill or be killed affair, Fragteams is the team version of Deathmatch, Flagwars is a capture the flag style game, and Deathtag requires you to hold on to the flag for as long as you can before getting fragged. This adds much variety and is a step above the somewhat unsatisfying multiplayer in Turok 2.
Quake II has the same high-quality multiplayer level design you'd find in the online version. The weapons are plentiful and the layout of most levels is smart and fun. You can play against up to four of your friends, though the four-way split screen is a little too small. In general, however, multi-player is the game's biggest saving grace.
In the end, we have a game that really didn't need to be made. It can't compete with the few other first-person shooters on the N64, even though it's the most 'recent' one. Die hard Quake fans should stay away, and the rest of you should just go play Goldeneye some more. This one belongs on the PC.
People who downloaded Quake 2 have also downloaded:
Quake, Quake 4, Quake 3 Arena, Doom, Doom 2, DOOM³, Return to Castle Wolfenstein, Duke Nukem 3D: Atomic Edition
Quake, Quake 4, Quake 3 Arena, Doom, Doom 2, DOOM³, Return to Castle Wolfenstein, Duke Nukem 3D: Atomic Edition
Overview
To really understand how modern gaming came about, you'd only have to look to a handful of companies that have continually pushed both technology and expectations to new levels. id Software is certainly among these innovators, who from Wolfenstein 3D to Quake have proved time and again their ability to wow us, to turn a genre on its head, and to create new excitement and intrigue in a seemingly tired market. It should come as little surprise, then, that Quake II is hands down the best 3D shooter on the shelves today, and once again redefines what we should expect in an excellent first person action title.
The beauty of Quake II is immediately evident from the opening scene -- this game has spectacular ambience, graphics to match (especially in 3Dfx accelerated mode), and level design so good that you'd have to go back to the original Doom to find this kind of balance between clever tricks and traps and a low frustration level. In essence what id has done with Quake II is to return to their roots, but with 1998 technology. Quake II is about combat, and about using your brain as much as your guns. It is, frankly, what the original Quake should have been, and it is worth every penny you'll pay for it if you have any love for this kind of game.
Gameplay
As in most 3D shooters, the basic objectives of Quake II are to blast the bad guys, get the keys, find the doors, advance through all the levels, and finish off the Master of All Evil, thus saving the world. However, what is most exciting about Quake II is that there are coherent and logical mission objectives for each level as well, and that these fit into a larger plot. Yes, it is a plot that would do any science fiction B-movie proud, but it frames the combat in a way that few other 3D shooters do (the exception being LucasArts' Outlaws). These objects and the ambient input and comm chatter from your fellow marines makes Quake II seem much more like a movie than game. This is not to say that it in any way is an interactive movie or gets bogged down in plot -- the day id turns to rail shooters or point/click/kill 'action' titles is the day I choose a different occupation; this game is pure adrenaline.
As for the level design, Quake II brings back much of the more linear style of the Doom series and concentrates on making the enemies plentiful and clever, and the weapons and powerups much more realistic and varied. The enemies will, as in other id titles, make you jump when they pop out of the shadows. Their abilities, style of attack, and intelligence are really remarkable. For the first time I've encountered enemies that know when to duck, know when to slink away when they are wounded, only to stalk you when you think they are gone. The AI in Quake II has clearly learned much from some of the 'bot patches that were written for the original Quake, and you will be amazed sometimes to see the guile with which your enemies approach you.
The weapons in Quake II reprise many of those from the winning arsenals of id's previous titles -- the shotgun, chaingun, rocket launcher, and BFG are all back (as well they should be), plus there are railguns, lasers, and grenades for added long-range and area attacks. id shows its smarts again in this area by knowing when to innovate and when to not mess with success, and the result is very similar to what you might have expected had Quake II been titled Doom 3.
All in all, the important thing is that Quake II is great fun, and definitely the best deathmatch title we've seen in a long while.
Graphics
The graphics in Quake II are superb, with a great deal of variation, stunning ambient lighting effects and weapon light-sourcing, and a color scheme that seems much more realistic and sinister than the green-brown mossiness of Quake. Couple this with a 3Dfx card, and you get a smooth, exciting game experience -- so good that the snarling visage of the half-dog, half-bionic beasts will make you involuntarily push your chair back when they leap at you. If you haven't yet invested in a 3Dfx card, it's time. The prices have steadily dropped and there are enough excellent titles that support the chipset to make it a gaming necessity.
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Audio
I mentioned the comm chatter earlier, and although that might not sound all that impressive a feature, it adds such a feeling of being involved in a frenetic, high-stakes combat situation that I have to mention it; ask anyone who's played the game and they'll confirm that. Add to the general ambience a much more up-tempo soundtrack, and the gloominess of the original Quake is profitably altered.
System Requirements
Windows 95 or NT 4.0 with 100% compatible computer system, Pentium 100 MHz processor (133 MHz recommended), 16 MB RAM (24 recommended for Win 95, required for Windows NT), 100% SoundBlaster-compatible sound card, joystick and mouse-supported (3-button mouse recommended)
Bottom Line
Quake II Utorrent pro full version torrent. is the new reigning champion of 3D action gaming, period. There is not another title out there right now that can compare in terms of exploiting 3D technology, delivering incredibly solid AI and level design, and making the total gaming experience immersive, pulse-pounding, and sometimes downright frightening. Quake II gets multiplayer support down solid and reduces Internet latency to a minimum; id shows here once more why they have always been and continue to be the masters of the first-person shooter that they almost single-handedly invented, nurtured, and sustained. Over the years since Wolfenstein 3D, their competition has steadily grown, innovated and upped the ante, but they have never been able to overtake or outshine id's creations, and with Quake II that remains the case.
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Overall rating: 9.5